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Reinos Olvidados: Netheril

Viaja miles de años antes de la Era de Elminster a una época dominada por dragones y elfos, donde el poder de la humanidad se forjó en el crisol de un poderoso imperio mágico. Esta serie explora el auge y la caída de una civilización definida por la ambición, la arrogancia y la búsqueda ilimitada del conocimiento arcano. Sé testigo de las luchas épicas por la dominación, la intrincada política de magos poderosos y las devastadoras consecuencias del poder mágico desenfrenado. Es una saga de soberbia, poder y la civilización que se atrevió a alcanzar los cielos.

Mortal Consequences
Sword Play
Dangerous Games

Orden recomendado de lectura

  1. 1

    Sword Play

    • 313 páginas
    • 11 horas de lectura

    Wizard's WagerThousands of years before the Age of Elminster, dragons rule the skies of Faerun, and elves dominate the huge forests that cover the land. Only in the mighty, magical empire of Netheril are men a force to be reckoned with.Bored and haughty in his midair castle, the Netherese mage Candlemas bets fellow wizard Sysquemalyn that a certain barbarian who has caught his eye can survive the most savage tests his friend -- and deadly rival -- can devise. The only rule: The tests must offer the subject some chance to survive, however slight.Of course, "playing fair" is a concept as alien to the wizards of Netheril as "mercy."But the subject of their wager, Sunbright Steelshanks of the Rengarth Tribe, has a mind -- and a will -- of his own. And Candlemas and Sysquemalyn are not the only players in this lethal game of swords and sorcery...

    Sword Play
  2. 2

    Dangerous Games

    • 311 páginas
    • 11 horas de lectura

    Mages' GamesNetheril, empire of magic, where wizards wield power far beyond the ken of mortal man.Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods.Netheril, a place of dangerous games where the barbarian Sunbright Steelshanks soon finds himself an unwilling pawn in a lethal match of wits, wiles, and powers.

    Dangerous Games
  3. 3

    Mortal Consequences

    • 302 páginas
    • 11 horas de lectura

    Endgame . . .The Netherese Empire will collapse in five generations.A forgotten foe, armed with a hell-spawned source of destructive magic, returns to seek her revenge, and a lost love is found in a most unexpected place.Against a backdrop of war and chaos, the barbarian Sunbright struggles to carve out a niche for himself -- and his people -- in a rapidly changing world.

    Mortal Consequences