Das Jahr 2050 - Die Verschmelzung von Technologie und menschlichem Fleisch begann um die Jahrhundertwende, dichtauf gefolgt von Interface zwischen menschlichem Gehirn und elektronischen Systemen. Und nachdem sich fünftausend Jahre lang nirgends ein Fließen magischer Ströme feststellen ließ - plötzlich funktionieren die Zauberkräfte wieder. Ein Schub in der Evolution und die sog. Goblinisierung setzen ein: Menschen verwandeln sich in Fabelwesen, Elfen, Trolle und Orks betreten die Bühne, und ein gewaltiges Geschöpf, das man längst ausgestorben glaubte, erwacht aus seinem zehntausendjährigen Schlaf: der Drache.
Shadowrun LeyendasSerie
Sumérgete en una metrópolis distópica del futuro, donde la magia ha despertado y las megacorporaciones dominan el mundo. Esta saga combina la destreza tecnológica cyberpunk con un reino de fantasía épico repleto de dragones, elfos y hechicería. Experimenta emocionantes aventuras llenas de intriga, combate y la búsqueda de identidad en un mundo despiadado donde el destino depende de tus habilidades.






Orden recomendado de lectura
Der zwergenwüchsige Shadowrunner Two Bears glaubt, das Geheimnis von IronHell leicht lüften zu können und Nuyen zu verdienen. Doch als seiner Freundin Sister Wizard etwas Schreckliches widerfährt, erkennt er die Gefahr. Zusammen mit einem Team von Shadowrunnern stößt er auf eine Piratenbande und einen skrupellosen Konzern.
Crossroads
- 272 páginas
- 10 horas de lectura
A young street mage working for the Draco Foundation is forced to return to his hometown of Boston to confront a dangerous shadow spirit and a corporate mage who are working together to turn the young magician into a human sacrifice--one which would unleash the shadow spirit to wreak evil havoc once more! The young mage must look into his past and find his connection to the dark spirit, or his life as a shadowrunner may end forever!
Shadowboxer
- 285 páginas
- 10 horas de lectura
Two Bears, the dwarf mercenary, sees an easy way to make some cash in the search for the secrets behind IronHell, a force that threatens to unhinge the world, until he finds himself in a picaresque urban jungle.
Secrets of Power vol. 3. Find Your Own Truth
- 336 páginas
- 12 horas de lectura
The third in the "Shadowrun" trilogy which began with "Never Deal with a Dragon" and "Choose Your Enemies Carefully". He was only a beginner shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick.
Shadowrun: Shadowboxer
Armed With an Ancient Secret One Megacorp Makes a Bid for Global Supremacy
- 285 páginas
- 10 horas de lectura
TOO HOT TO HANDLEFor Two Bears, a dwarf mercenary accustomed to running the shadows, the job sounded like an easy way to make a huge stack of cash: track down and discover the meaning of the world "IronHell." But when the decker he approaches for help gets her brain fried on the Matrix, Two Bears knows he's up to his stout little shoulders in drek.TOO COOL TO GIVE UPRealizing that IronHell must be the title of something - or somebody - very powerful, Two Bears looks for some backup to make sure he gets through this job alive. He lines up a street troll called Thumbs, a slick decker named Silver, a suit-wearing samurai called Delphia, and Moonfeather, a magic-wielding disciple of the Cat totem. Together they blast their way through a stream of megacorp operatives, giant meta-beasts, and high-tech pirates, desperate to unravel the incredible secret of IronHell - before it unravels the world...
The Burning Time
- 288 páginas
- 11 horas de lectura
Programmer Roy Kilaro dreams of becoming an elite corporation operative until a routine business trip to Boston plunges him into the battle between a group of 'runners, anti-elven terrorists known as the Knights of the Red Branch, and a sorcererss seeking revenge. Original.
Find Your Own Truth
- 329 páginas
- 12 horas de lectura
FIND THE MAGIC!He was only a "beginner" shaman, but Sam Verner had to find a cure to ward off the curse on his sister. Only something of great magic would do the trick. It was this quest that took him to a mystical citadel in Australia, where, with the aid of his shadowrunner friends, he recovered the strange artifact he hoped would prove helpful. But instead of anything that even remotely resembled help, an unexpected and ancient terror was released - a terror that erupted into a shadow war for dominion over an awakened earth. And while the evil kept growing, inexorably drawing him into battle, the curse's power over his sister was also growing, bringing her closer and closer to death. Soon a truly desperate Sam realized that the last and only hope for saving his sister was to find the greatest shaman of the Sixth World, former leader of the Great Ghost Dance - a man who may no longer exist . . .