The four-volume set LNCS 10513-10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. information on demand, on the move, and gesture interaction;
Regina Bernhaupt Libros






Human-Computer Interaction - INTERACT 2017 - Part IV
- 545 páginas
- 20 horas de lectura
The four-volume set LNCS 10513-10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications;
Human-Computer Interaction - INTERACT 2017 - Part I
- 574 páginas
- 21 horas de lectura
The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new interaction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.
Human-Computer Interaction - INTERACT 2017 - Part II
- 523 páginas
- 19 horas de lectura
The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new int eraction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.
Game User Experience Evaluation
- 285 páginas
- 10 horas de lectura
Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games , and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.
The HCSE (Human-Centred Software Engineering) conference series began four years ago in Salamanca, with HCSE 2010 being the third working conference of IFIP Working Group 13.2, focusing on methodologies for user-centered systems design. The conference aims to unite researchers and practitioners to enhance the scientific foundations of user interface design, explore the interplay between software engineering and human-computer interaction, and emphasize the importance of user-centered design in software engineering processes. Significant time was dedicated to open discussions of submitted papers. The conference received 42 contributions, resulting in 10 long papers, 5 short papers, and 3 poster papers, all carefully selected by the International Program Committee. The presented papers tackled vital topics such as contextual design, user-aware systems, ubiquitous environments, and usability evaluation. A keynote by Liam Bannon, titled “Approaches to Software Engineering: A Human-Centred Perspective,” sparked engaging discussions and may have encouraged participants to join the working group. Overall, HCSE 2010 aimed to match the success of its predecessors, fostering stimulating discussions and new ideas for scientific collaboration.