Lawrence Tabak ofrece una lente literaria única sobre el mundo de los videojuegos y su profundo impacto en la cultura. Su escritura profundiza en temas de obsesión, competencia y los viajes inesperados que dan forma a nuestras vidas. La voz distintiva de Tabak combina una aguda observación con comentarios perspicaces, atrayendo a los lectores a la fascinante intersección entre el juego y la realidad. Apareciendo en destacadas publicaciones nacionales, su obra ofrece una exploración convincente de cómo los juegos influyen en nuestras experiencias y moldean nuestra comprensión del mundo.
Fifteen-year-old math prodigy Seth Gordon hopes to compete professionally
playing Starfare, the world's most popular computer game, but when he gets the
chance to move to Korea and train full-time, he may not be ready for the
culture shock and leaving his possible girlfriend, Hannah.
"When Wisconsin governor Scott Walker stood shoulder to shoulder with President Trump and Speaker of the House Paul Ryan at the White House in July 2017, they painted a glorious picture of his state's future. Foxconn, the enormous China-based electronics firm, was promising to bring TV manufacturing back to the United States with a $10 billion investment and 13,000 well-paying jobs. Two years later, the project was in shambles. Land had been seized, homes had been destroyed, and hundreds of millions of municipal dollars had been committed for just a few hundred jobs--nowhere near enough for Foxconn to earn the incentives Walker had shoveled at them. In foxconned, journalist Lawrence Tabak details the full story of this utter collapse, which was disturbingly inevitable. He reveals how the economic incentive infrastructure across the country is broken, leading to waste, cronyism, and the steady transfer of tax revenue to corporations. With compassion and care, he also reports the distressing stories of the many individuals whose lives were upended by Foxconn."--Dust jacket.