Bookbot

Prof. Ian Bogost

    30 de diciembre de 1976

    Ian Bogost es un aclamado diseñador de videojuegos, crítico e investigador cuyo trabajo investiga la intersección de juegos, medios y cultura. Sus análisis profundizan en cómo los juegos funcionan como modos de comunicación y expresión, revelando su potencial para influir y articular ideas complejas. El enfoque de Bogost a menudo emplea la crítica creativa, utilizando el diseño de juegos en sí mismo, como el satírico Cow Clicker, para iluminar aspectos de la industria del juego y la interacción digital.

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    10 PRINT CHR$(205.5+RND(1)); : GOTO 10
    • 10 PRINT CHR$(205.5+RND(1)); : GOTO 10

      • 328 páginas
      • 12 horas de lectura

      A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

      10 PRINT CHR$(205.5+RND(1)); : GOTO 10
      4,0
    • Unit Operations

      • 264 páginas
      • 10 horas de lectura

      A critical approach that marries literary theory and information technology, reading digital and cultural artifacts--whether videogames, literature, or film--as configurative systems of interlocking units of meaning.

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      3,5