Targeted at high school educators, this work focuses on enhancing lessons about conic figures by encouraging student engagement and spatial reasoning through game-based activities. It aims to shift away from traditional teaching methods, offering teachers innovative alternatives and hands-on materials designed to foster meaningful learning experiences. The approach emphasizes the importance of active participation and aims to transform the classroom dynamic into a more interactive and enjoyable environment for both teachers and students.
Carlos Andrés Siavichay Quizhpic Libros
