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Phillip M. Locey

    Phillip M. Locey crea narrativas épicas de fantasía ambientadas en el mítico Mundo de Elisahd. Impulsado por una pasión infantil encendida por cuentos clásicos de fantasía, se dedicó a la narración. Sus estudios académicos en Literatura Inglesa, junto con un enfoque en mitología, filosofía y religiones del mundo, proporcionaron la rica base para crear su propio intrincado reino de fantasía. Durante dos décadas, ha desarrollado meticulosamente el escenario, los personajes y las leyendas de Elisahd, y ahora está ansioso por compartir estas cautivadoras historias con los lectores.

    The Hall of Doors
    Shiver the Moon
    • Shiver the Moon

      • 734 páginas
      • 26 horas de lectura

      Baron Emmert Rogan lost his family and title for merely associating with traitors to the despotic King-priest of Chelpa. When a mysterious agent offers him a chance at a daring escape from Blackthorn Prison, Rogan has nothing to lose. The price of his freedom? Only an assassination of the King-priest: an attempt destined to fail. Jaiden Luminere grew up without a mother, idolizing his mercenary dad. After his father fails to return from a campaign against the armies of Chelpa, he trains relentlessly in order to claim revenge at the end of a sword. As enemies of the King-priest, a calculating Rogan and skillful but impetuous Jaiden find themselves in an uneasy alliance, despite different homelands. They join forces with the Order of the Rising Moon, servants of a forgotten Goddess sworn to fight the spreading tyranny of the Dark God the King-priest serves. The struggle is more complicated than any of them understand. Like an unseen current, the coveted power of magical conduits known as the Living Fire influences their endeavors. A group of cursed, other-worldly angels called the Aasimar are drawn to the radiant jewels, and when the King-priest claims one, the stakes of the conflict rise to shape the fate of the cosmos.

      Shiver the Moon
    • The Hall of Doors

      • 350 páginas
      • 13 horas de lectura

      Sometimes you must travel farther from home in order to get back! Be'naj and her cohorts have opened the door to the magical laboratory in the ancient eladrin city of Tarmuth, buried by a sandstorm, centuries ago. Within lies the Hall of Doors, a collection of portals used by the Cult of Broken Names to consort with otherworldly creatures in hopes of enhancing their Shaping. Be'naj wants to use the doorways to reach the Sky Lord who has been sending her visions and gain clarity on the dangers that face her people. Travelling the cosmos provides Thaelios with challenges and opportunities to grow his understanding of the arcane, but danger lurks behind seemingly every corner. He finds out getting from one plane to another is not always easy, and in order to reach the world of the gods, he and his friends need to find a Destination Stone. Getting one requires breaking into a repository in the Abyss, guarded by demons. Finally reaching Ishmere brings the knowledge they sought, but the situation is even direr than they imagined. Thaelios and Dyphina embark on a quest to keep The Name of the Beast from unleashing the devastating Spawn of Raug, while Be'naj and Saffron must endeavor to keep the Dread Lich, Hadrian No More, from merging Elisahd with the Plane of Shadow.

      The Hall of Doors