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Howard Rheingold

    7 de julio de 1947

    Este autor ha dedicado su vida adulta a la escritura, explorando las profundidades de la experiencia humana. Su obra se caracteriza por una aguda perspicacia temática y destreza estilística. Los lectores apreciarán su capacidad para evocar fuertes emociones y pensamientos a través de una voz narrativa única. El enfoque del autor es reflexivo, centrándose en la creación de experiencias literarias memorables.

    Higher Creativity
    The Virtual Community, revised edition
    The Virtual Community
    Exploring the World of Lucid Dreaming
    They Have a Word for it
    The Millennium Whole Earth Catalog
    • The Millennium Whole Earth Catalog

      Access to Tools and Ideas for the Twenty-first Century

      Lists useful resources related to science, health care, crafts, communication late-twentieth century technologies, biodiversity, and more.

      The Millennium Whole Earth Catalog
    • " ... more than forty familiar and obscure languages to discover genuinely useful (rather than simply odd) words that can open up new ways of understanding and experiencing life"--Page 4 of cover

      They Have a Word for it
    • Exploring the World of Lucid Dreaming

      • 335 páginas
      • 12 horas de lectura

      “[A] solid how-to book . . . For amateur dream researchers, this is a must.”—Whole Earth Review Lucid Dreaming—conscious awareness during the dream state—is an exhilarating experience. Because the world you are experiencing is one of your own creation, you can do the impossible and consciously influence the outcome of your dreams. Exploring the World of Lucid Dreaming goes far beyond the confines of pop dream psychology, establishing a scientifically researched framework for using lucid dreaming. Based on Dr. Stephen LaBerge’s extensive laboratory work at Stanford University mapping mind/body relationships during the dream state, as well as the teachings of Tibetan dream yogis and the work of other scientists, including German psychologist Paul Tholey, this practical workbook will show you how to use your dreams to: • Solve problems • Gain greater confidence • Improve creativity • Face and overcome fears and inhibitions • Create a new sense of empowerment and liberation in your life The techniques you’ll learn in this exciting workbook will make your nightly dream journeys more enjoyable, increase your understanding of yourself, and make you realize that the possibilities of expanding consciousness are far greater than you might think.

      Exploring the World of Lucid Dreaming
    • The Virtual Community

      Homesteading on the Electronic Frontier

      Praised as one of the ten best book of the year by Business Week, this lively and provocative look inside the development, inner workings, and future of the Internet is a must-read for anyone hoping to understand the next wave of human culture and communication.

      The Virtual Community
    • The Virtual Community, revised edition

      Homesteading on the Electronic Frontier

      • 480 páginas
      • 17 horas de lectura

      Exploring the dynamics of online networking, Rheingold presents a vivid portrayal of virtual communities that mirror the complexities of physical ones. He argues that interactions in digital spaces reflect the same social behaviors and relationships found in real life, highlighting the authenticity and diversity of online connections. This examination reveals the nuanced ways individuals engage and form bonds in the digital age, offering insights into the evolving nature of community in a technologically driven world.

      The Virtual Community, revised edition
    • Net Smart

      • 322 páginas
      • 12 horas de lectura

      A media guru shows us how to use social media intelligently, humanely, and, above all, mindfully.

      Net Smart
    • In a highly engaging style, Rheingold tells the story of what he calls the patriarchs, pioneers, and infonauts of the computer, focusing in particular on such pioneers as J. C. R. Licklider, Doug Engelbart, Bob Taylor, and Alan Kay. The digital revolution did not begin with the teenage millionaires of Silicon Valley, claims Howard Rheingold, but with such early intellectual giants as Charles Babbage, George Boole, and John von Neumann. In a highly engaging style, Rheingold tells the story of what he calls the patriarchs, pioneers, and infonauts of the computer, focusing in particular on such pioneers as J. C. R. Licklider, Doug Engelbart, Bob Taylor, and Alan Kay. Taking the reader step by step from nineteenth-century mathematics to contemporary computing, he introduces a fascinating collection of eccentrics, mavericks, geniuses, and visionaries. The book was originally published in 1985, and Rheingold's attempt to envision computing in the 1990s turns out to have been remarkably prescient. This edition contains an afterword, in which Rheingold interviews some of the pioneers discussed in the book. As an exercise in what he calls "retrospective futurism," Rheingold also looks back at how he looked forward.

      Tools for Thought: The History and Future of Mind-Expanding Technology
    • Virtual Reality

      The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society

      • 416 páginas
      • 15 horas de lectura

      Imagine being able to "walk" into your computer and interact with any program you create. It sounds like science fiction, but it's science fact. Surgeons now rehearse operations on computer-generated "virtual" patients, and architects "walk through" virtual buildings while the actual structures are still in blueprints. In Virtual Reality , Howard Rheingold takes us to the front lines of this revolutionary new technology that creates computer-generated worlds complete with the sensations of touch and motion, and explores its impact on everything from entertainment to particle physics.

      Virtual Reality
    • Hainer Kober, geboren 1942, lebt in Soltau. Er hat u. a. Werke von Stephen Hawking, Steven Pinker, Jonathan Littell, Georges Simenon und Oliver Sacks übersetzt. 

      Virtuelle Welten