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Ari Marmell

    22 de marzo de 1974

    Ari Marmell crea narrativas cautivadoras en novelas, cuentos y escritura de juegos, inspirándose en su pasión de toda la vida por la fantasía y los entornos urbanos. Su obra se caracteriza por una intrincada construcción de mundos y una narración absorbente que sumerge a los lectores en reinos vibrantes e imaginativos. Marmell posee una voz distintiva que combina hábilmente elementos de género para crear personajes memorables y tramas cautivadoras. Aborda su escritura con dedicación al detalle y una visión clara de los mundos que da vida.

    Ari Marmell
    Litany of Dreams
    Hallow Point: A Mick Oberon Job # 2
    Draconomicon
    The Serpent, the Scepter
    The Serpent Citadel
    In Truth and Claw (a Mick Oberon Job #4)
    • The Serpent Citadel

      • 56 páginas
      • 2 horas de lectura

      A ritual gone horribly awry leads to a pursuit through the warped Hornsaw, where the Serpent Mother herself was torn asunder. With their own might and the assistance of unlikely allies, the heroes must recover a lost treasure and somehow stop the machinations of Mormos children, lest they awaken the titan.An epic adventure for characters of 7th to 8th levels, The Serpent Citadel stands alone or serves as the dramatic final chapter in the Serpent Amphora Cycle.

      The Serpent Citadel
    • The Serpent, the Scepter

      • 48 páginas
      • 2 horas de lectura

      Armed with the lore gained from ancient ruins, the heroes venture forth once again - this time to discover the True Ritual that will allow them to destroy the unwholesome Serpent Amphora and its contents. This may prove more difficult than anticipated, however, for the dead harbor many secrets... and they are often loathe to give them up.Usable alone or as part of the ongoing Serpent Amphora Cycle - which begins with 'The Serpent Amphora,' The Serpent and The Scepter is an adventure for characters of 4th-5th level.

      The Serpent, the Scepter
    • Draconomicon

      Metallic Dragons

      • 223 páginas
      • 8 horas de lectura

      A menacing menagerie of dragons for your D&D® campaign Draconomicon 2: Metallic Dragons describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons. It also introduces several other kinds of metallic dragons suitable for any D&D campaign. This supplement presents dragons both malevolent and benign, and gives details on each dragon’s powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations and organizations, and the roles that metallic dragons fill in a D&D game. Story and campaign elements in the book give Dungeon Masters ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, and pregenerated treasure hoards.

      Draconomicon
    • Hallow Point: A Mick Oberon Job # 2

      • 400 páginas
      • 14 horas de lectura

      The Spear of Lugh, one of the four Kingly Hallows of Ireland, is in Chicago. And everyone, everyone wants it, for it is said that he who carries the spear into battle cannot be defeated. Among those who seek it are an agent of the infamous Wild Hunt; a mobster who knows far more about these things than he should; and of course the Unseelie Courts.

      Hallow Point: A Mick Oberon Job # 2
    • Litany of Dreams

      • 352 páginas
      • 13 horas de lectura

      Dark incantations expose the minds of Miskatonic University students to supernatural horrors, in this chilling mystery novel of Arkham Horror

      Litany of Dreams
    • Agents of artifice

      • 400 páginas
      • 14 horas de lectura

      Fantasy-roman. With the balance of power shifting precariously in the Multiverse, the Planeswalkers confront the past, present, and future as their choices could forever alter their fates

      Agents of artifice
    • All about the most popular monsters of D&D--the dragons!Draconomicon I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.This sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and how chromatic dragons fit into the D&D game. Wide-ranging story and campaign elements in the book give DMs ready-to-play material that is easily incorporated into a gane, including adventure hooks, quests, and pregenerated treasure hoards.

      Dungeons & Dragons. Draconomicon
    • Once she was Adrienne Satti. An orphan of Davillon, she had somehow escaped destitution and climbed to the ranks of the city's aristocracy in a rags-to-riches story straight from an ancient fairy tale. Until one horrid night, when a conspiracy of forces--human and other--stole it all away in a flurry of blood and murder. Today she is Widdershins, a thief making her way through Davillon's underbelly with a sharp blade, a sharper wit, and the mystical aid of Olgun, a foreign god with no other worshippers but Widdershins herself. It's not a great life, certainly nothing compared to the one she once had, but it's hers. But now, in the midst of Davillon's political turmoil, an array of hands are once again rising up against her, prepared to tear down all that she's built. The City Guard wants her in prison. Members of her own Guild want her dead. And something horrid, something dark, something ancient is reaching out for her, a past that refuses to let her go. Widdershins and Olgun are going to find answers, and justice, for what happened to her--but only if those who almost destroyed her in those years gone by don't finish the job first.

      Thief's Covenant. A Widdershins Adventure
    • The Warlord's Legacy

      • 400 páginas
      • 14 horas de lectura

      First came THE CONQUEROR'S SHADOW, now make way for the second darkly humorous adventure- and character-driven Corvis Rebaine novel.

      The Warlord's Legacy