El Gato del Rabino, de Joann Sfar, cuenta la historia de un gato que, tras comer un loro, adquiere la habilidad de hablar. Este felino desafía las creencias y costumbres humanas, mientras el rabino viaja a París con su familia, enfrentándose a un mundo diferente a la Torah. Una fábula poética sobre el judaísmo y la religión en general.
Joann Sfar Libros
Joann Sfar es un artista fundamental en la nueva ola del cómic franco-belga, con muchas de sus obras publicadas por L'Association. Sus creaciones están profundamente influenciadas por su herencia judía, entrelazando elementos del humor Ashkenazi y las tradiciones sefardíes, a menudo infundiendo perspicacias históricas y teológicas. El distintivo estilo visual de Sfar, formado por luminarias como Fred, Franquin y Marc Chagall, aporta una energía única a sus narrativas, ya sea en sus aclamadas series de cómics o en sus proyectos de dirección, como la celebrada biografía de Serge Gainsbourg.







Joann Sfar, creador de LA MAZMORRA, presenta una nueva obra personal que explora los sentimientos de los gatos y su capacidad para entender más de lo que imaginamos. Una reflexión sobre la conexión entre humanos y felinos.
Klezmer 1, La conquista del Este
- 144 páginas
- 6 horas de lectura
Joann Sfar (EL GATO DEL RABINO, LA MAZMORRA) nos presenta, en esta obra, las vidas de un grupo de marginados que viven al ritmo de Klezmer, una música de raíz hebrea que se practica en las celebraciones judías y que está ideada para bailar en grupo. Veremos cómo el Klezmer, al igual que las emociones (ya sea alegría o llanto), es una música que se adapta a sus bailarines, en un fiel reflejo de la vida misma: cambiante, volátil, confusa.
A lone pilot stranded in the desert is awoken by a little prince, and they become friends. The prince comes from a tiny nameless planet far away. All that exists on his planet are three volcanoes and a flower. Yet, when the flower became difficult to please, like and understand, the little prince left in search of new friends and places.
Hyacinthe, Dungeon Keeper to be, continues to render justice in a cloak nightly as The Night Shirt and stumbles upon the one he pines for, Alexandra, an assassin, about to be raped! After his valiant and heroic rescue, his wettest dreams come true… with dire consequences. In the second story which happens quite a few years later, he’s married and a poor husband, worse even, a poor lover, until Alexandra plots to gain him back. Cloak and dagger with romantic bravura! And you thought he didn’t have it in him. Art by Eisner nominated Blain (Isaac The Pirate, Gus) and story by legendary Trondheim and Eisner nominated Sfar (Rabbi’s Cat).
Dungeon the Early Years Vol. 1: The Night Shirt
- 96 páginas
- 4 horas de lectura
The first story of the Early Years, in which the Keeper, barely an adult, is leaving his family to go and find fortune in a time of chaos and darkness... Fun, adventure and high satire.
Dungeon: Early Years, Vol. 3: Without a Sound Volume 3
- 96 páginas
- 4 horas de lectura
The legend of the founding of Dungeon continues with two all-new chapters! Old Arakou, Hyacinthe's father, feels rusty and mopes at the idea of dying in his bed. He never ceases to remember the old heroic days and his pals he wants to connect back with. So, he mounts his faithful steed, much to the chagrin of Alexandra who, worried for him, accompanies him on this crazy ride. Meanwhile, in the ruins of Antipolis, Comor and a handful of lords are preparing to take back power... The second story presents the arrival of young Marvin to the Dungeon, ready to become its most faithful protector. The city of Antipolis destroyed, his father dead, Hyacinthe de Cavallère finds himself alone to fight against the threats of the attackers eager to appropriate the Dungeon. The duchies of Clérembard and Vaucanson are determined to enlarge their territories... Prospects for the Dungeon look dire but as the two forces attack, they are not expecting the fierce opposition awaiting them in so many forms, including that of the most powerful of the warriors in the making: Marvin the Saurian.
Dungeon: Twilight - Vol. 3: The New Centurions
- 112 páginas
- 4 horas de lectura
The next 2 chapters in the decline of Dungeon. Terra Amata has exploded and the Dark Fortress of the Grand Khan needs to master the nitro tech. To that end, they hire Marvin the Red even as others plot malevolently… In the second episode, Marvin the dragon and Marvin the Red are trapped on a quickly revolving piece of the exploded planet, and must constantly run or fall off into oblivion!
Dungeon. Twilight. Vol 1: Dragon Cemetery
- 96 páginas
- 4 horas de lectura
The planet Terra Amata, on which Dungeon resides, has stopped turning. On one side, total darkness and absolute coldness; on the other, a searing desert and eternal day. The survivors live on a thin slice of earth where day and night meet. A territory known as TWILIGHT. Marvin, now old and blind, sensing his end, goes on a long trek to the legendary cemetery of dragons.
Dungeon: Monstres, Vol. 5
- 96 páginas
- 4 horas de lectura
Guest artist Blutch presents two brand new stories focusing on some of the rarer Dungeon characters. In the title story, we meet Marvin the Dragon while she is still a pup with her Mum - but make no mistake, both are formidable. Their ferocity catches the eye of the Keeper who is still making his way up the ladder in Antipolis and has many dangerous enemies. In 'Soldiers of Honor,' Gork and Krag are brothers and soldiers of hell, forced into a desert exile.

