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Zilpha Keatley Snyder

    11 de mayo de 1927 – 8 de octubre de 2014

    Zilpha Keatley Snyder se dedicó a la escritura de libros para niños a partir de 1964, creando una obra de 43 títulos principalmente dirigidos a lectores de entre 9 y 13 años. Sus narrativas se distinguen por su capacidad para capturar la imaginación infantil y explorar temas como la amistad y la familia. Snyder demostró una versatilidad en géneros, abarcando desde la fantasía hasta la ficción realista, siempre con un estilo que resuena en los jóvenes lectores.

    Zilpha Keatley Snyder
    Der Irrwisch
    The Gypsy Game
    William S. and the Great Escape
    The Witches of Worm
    The Headless Cupid
    The Egypt Game
    • The Egypt Game

      • 240 páginas
      • 9 horas de lectura

      A group of children, entranced with the study of Egypt, play their own Egypt game, are visited by a secret oracle, become involved in a murder, and befriend the Professor before they move on to new interests, such as Gypsies.

      The Egypt Game
    • The Headless Cupid

      • 203 páginas
      • 8 horas de lectura

      Life is never quite the same again for eleven-year-old David after the arrival of his new stepsister, a student of the occult.

      The Headless Cupid
    • Jessica has read enough books to know that her cat Worm must be a witch’s cat. He’s cast a spell on her, but to whom can she turn? After all, no one will believe that Worm has bewitched her . . . or worse,

      The Witches of Worm
    • William S. and the Great Escape

      • 224 páginas
      • 8 horas de lectura

      The story follows 12-year-old William S. Baggett, who feels suffocated by his difficult family life. Prompted by his sister, he decides to escape with his two youngest siblings. Their adventure quickly takes unexpected turns, leading to challenges that test their bond and resilience. As they navigate their journey, William discovers the complexities of family and the importance of facing problems rather than running away.

      William S. and the Great Escape
    • The Gypsy Game

      • 240 páginas
      • 9 horas de lectura

      The story follows familiar characters as they embark on a new adventure involving Gypsies. April is eager and enthusiastic, while Melanie feels hesitant as new information surfaces. Toby, claiming to be a real Gypsy, adds excitement by offering props from his grandmother. However, the fun takes a serious turn when Toby goes missing, prompting the group to confront the challenges of real-life Gypsy experiences. Their quest to find Toby reveals deeper issues, highlighting the contrast between imagination and reality.

      The Gypsy Game