Search and Planning Under Incomplete Information
A Study Using Bridge Card Play
- 364 páginas
- 13 horas de lectura
The book revises a PhD thesis on artificial intelligence, particularly focusing on advancements in computer Bridge playing since its original completion in 1996. It highlights significant developments in AI, notably the chess computer DEEPER BLUE and the 1997 computer Bridge championships won by Bridge Baron, which utilizes knowledge-based planning techniques. The author discusses contrasting methods for AI in Bridge, including a fast double-dummy solver by Matt Ginsberg, emphasizing the evolving landscape of AI in game-playing and its implications for the future.
