Compra 10 libros por 10 € aquí!
Bookbot

Computers and games

Parámetros

  • 335 páginas
  • 12 horas de lectura

Más información sobre el libro

InhaltsverzeichnisSearch and Strategies.Relevance Cuts: Localizing the Search.Multi-cut Pruning in Alpha-Beta Search.A Solution to the GHI Problem for Best-First Search.Optimal Play against Best Defence: Complexity and Heuristics.A Speculative Strategy.An Adversarial Planning Approach to Go.Learning and Pattern Acquisition.First Results from Using Temporal Difference Learning in Shogi.From Simple Features to Sophisticated Evaluation Functions.A Two-Step Model of Pattern Acquisition: Application to Tsume-Go.A Neural Network Program of Tsume-Go.Distributed Decision Making in Checkers.Theory.Game Tree Algorithms and Solution Trees.A New Heap Game.Infinite Cyclic Impartial Games.On the Complexity of Tsume-Go.Extended Thermography for Multiple Kos in Go.Go, Tsume-Shogi, and Heian-Shogi.Computer Go: A Research Agenda.Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame.Relations between Skill and the Use of Terms.A Survey of Tsume-Shogi Programs Using Variable-Depth Search.Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi.

Compra de libros

Computers and games, Jaap van den Herik

Idioma
Publicado en
1999
product-detail.submit-box.info.binding
(Tapa blanda)
Te avisaremos por correo electrónico en cuanto lo localicemos.

Métodos de pago

Nadie lo ha calificado todavía.Añadir reseña