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„Creative Environments“ serves as a sequel to the authors' previous work, expanding on computational intelligence and knowledge engineering tools that facilitate knowledge creation. The book is divided into four parts. The first part further develops knowledge creation models introduced in the earlier book, particularly focusing on the Triple Helix of academic knowledge creation and introducing the Nanatsudaki (seven waterfalls) Model, which integrates academic and organizational knowledge creation. The second part explores computational intelligence tools for knowledge acquisition through machine learning and data mining, as well as tools for debating, brainstorming, roadmapping, and supporting academic creativity. The third part discusses the application of statistics in creativity support, virtual laboratories, gaming, role-playing, knowledge representation methods, and electronic learning. The final part delves into knowledge management and philosophical issues, covering topics such as technology management in academic R&D, creative holism in the knowledge age, the role of technology in knowledge civilization, and the emergence of complex concepts in science. It concludes with a summary and a proposal for an integrated episteme of constructive evolutionary objectivism, essential for the knowledge civilization era.
Compra de libros
Creative environments, Andrzej Wierzbicki
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- 2007
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