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The inclusion of concepts of play and playfulness in artistic development, a time-tested approach that was specific to the Bauhaus, is the focus of this major exhibition. Progressive teaching theories from the nineteenth century are juxtaposed with modern-day equivalents; Friedrich Fröbel's "Play Gifts" meet with LEGO Architecture and Silicon Valley creative laboratories. Today, as computer games have gained broad social acceptance and intelligence has become programmable, questions of innovation and creativity in our models for working and living seem more topical than ever. Bauhaus masters like Walter Gropius and Johannes Itten already recognized the far-reaching social and artistic potential of play - at a time when something new had to be made out of the ruins of the old world. They made play the basis of their interdisciplinary preliminary courses, and the idea of combining work and play manifested in Itten's inaugural lecture of 1919 came to shape the Bauhaus programme. The Bauhaus school used the human urge to play as an engine to drive development and design. With this exhibition, Neues Museum traces this tradition and explores the ways the Bauhaus legacy is being passed on via the present to the future. -- publisher's statement
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Bau[Spiel]Haus, Olaf Nicolai
- Idioma
- Publicado en
- 2019
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