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"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--
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GPU Pro 6: Advanced Rendering Techniques, Wolfgang F. Engel
- Idioma
- Publicado en
- 2016
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- Título
- GPU Pro 6: Advanced Rendering Techniques
- Idioma
- Inglés
- Autores
- Wolfgang F. Engel
- Editorial
- CRC Press
- Publicado en
- 2016
- Formato
- Tapa dura
- Páginas
- 567
- ISBN10
- 1482264617
- ISBN13
- 9781482264616
- Serie
- Calificación
- 4,25 de 5
- Descripción
- "This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--
