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Dungeons & Dragons: Dungeon Club: Roll Call

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Parámetros

  • 208 páginas
  • 8 horas de lectura

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From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series! Middle school is a dungeon... At least, that's how Jess sees it. Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. When they play, Olivia runs the game as Dungeon Master and Jess is the solo party member, playing a take-no-prisoners, lone-wolf fighter of her own design named Sir Corius. But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game--and her best friend. Will their epic campaign withstand all this change, or has their adventure--and their friendship--finally come to an end?

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Compra de libros

Dungeons & Dragons: Dungeon Club: Roll Call, Molly Knox Ostertag

Idioma
Publicado en
2023
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Idioma
Inglés
Editorial
HarperCollins
Publicado en
2023
Formato
Tapa blanda
Páginas
208
ISBN10
0063268442
ISBN13
9780063268449
Serie
Calificación
4,35 de 5
Descripción
From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series! Middle school is a dungeon... At least, that's how Jess sees it. Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. When they play, Olivia runs the game as Dungeon Master and Jess is the solo party member, playing a take-no-prisoners, lone-wolf fighter of her own design named Sir Corius. But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game--and her best friend. Will their epic campaign withstand all this change, or has their adventure--and their friendship--finally come to an end?