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- 247 páginas
- 9 horas de lectura
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This book analyses video games like Grand Theft Auto and Resident Evil as aesthetic objects. Drawing on philosophical theories of art from Kant to Ranciere, it focuses on what games feel like to players and argues that their appeal can only be adequately understood by relating them to developments in contemporary art and recent cultural history. -- .
Compra de libros
Aesthetic Theory and the Video Game, Graeme Kirkpatrick
- Idioma
- Publicado en
- 2011
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