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Traces the development of video gaming from its origins in hacker circles to its status as a $20 billion global cultural industry. This book intends to debunk cyber-guru optimism about globally networked digital communications by analysing the management practices of the corporations that designed and marketed video games to youthful audiences.
Compra de libros
Digital Play, William Leiss, Stephen Kline, Sut Jhally, Jackie Botterill
- Idioma
- Publicado en
- 2003
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