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Matrix Transforms for Computer Games and Animation

Autores

Parámetros

  • 180 páginas
  • 7 horas de lectura

Más información sobre el libro

Focusing on matrix transforms essential for computer graphics, this book provides a comprehensive introduction to key concepts such as notation, determinants, and various matrix types. It explores both 2D and 3D transformations, along with quaternions, and includes numerous worked examples to demonstrate practical applications. This resource is ideal for those looking to deepen their understanding of mathematical foundations in graphics.

Compra de libros

Matrix Transforms for Computer Games and Animation, John Vince

Idioma
Publicado en
2012
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