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Mathematics for Computer Graphics

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  • 588 páginas
  • 21 horas de lectura

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The book delves into a wide array of mathematical techniques and problem-solving strategies specifically tailored for applications in computer games, animation, special effects, virtual reality, and CAD. The sixth edition has been thoroughly revised and expanded, making it a valuable resource for anyone interested in the intersection of mathematics and computer graphics.

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Mathematics for Computer Graphics, John Vince

Idioma
Publicado en
2022
Encuadernación
(Tapa blanda)
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Idioma
Inglés
Autores
John Vince
Publicado en
2022
Formato
Tapa blanda
Páginas
588
ISBN13
9781447175193
Serie
Calificación
4 de 5
Descripción
The book delves into a wide array of mathematical techniques and problem-solving strategies specifically tailored for applications in computer games, animation, special effects, virtual reality, and CAD. The sixth edition has been thoroughly revised and expanded, making it a valuable resource for anyone interested in the intersection of mathematics and computer graphics.