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Engaging with the experiences of primary school children in a year-long after-school Minecraft club, the book employs 'rhizomic ethnography' to explore how digital play fosters community. It integrates post-structuralist theory and New Literacy Studies, using a blend of words and images to illustrate the methodology and fieldsite. By examining visual and soundscape data, the author highlights the emergent nature of play, making it a valuable resource for researchers focused on children's play and multimodal research methods.
Compra de libros
Researching Virtual Play Experiences, Chris Bailey
- Idioma
- Publicado en
- 2022
- product-detail.submit-box.info.binding
- (Tapa blanda)
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- Título
- Researching Virtual Play Experiences
- Subtítulo
- Visual Methods in Education Research
- Idioma
- Inglés
- Autores
- Chris Bailey
- Editorial
- Springer International Publishing
- Publicado en
- 2022
- Formato
- Tapa blanda
- Páginas
- 404
- ISBN13
- 9783030786960
- Serie
- Etiquetas
- No ficción, Ciencias sociales, Pedagogía
- Descripción
- Engaging with the experiences of primary school children in a year-long after-school Minecraft club, the book employs 'rhizomic ethnography' to explore how digital play fosters community. It integrates post-structuralist theory and New Literacy Studies, using a blend of words and images to illustrate the methodology and fieldsite. By examining visual and soundscape data, the author highlights the emergent nature of play, making it a valuable resource for researchers focused on children's play and multimodal research methods.
