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Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

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Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.

Publicación

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Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath

Idioma
Publicado en
2024
Encuadernación
(Tapa dura)
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Subtítulo
For Designers, Artists, Players, Non-Tech People and Everybody Else
Idioma
Inglés
Publicado en
2024
Formato
Tapa dura
Páginas
326
ISBN13
9781032386225
Serie
Descripción
Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.