El libro está agotado actualmente

Más información sobre el libro
This research delves into the narrative elements of the video game Bloodborne, utilizing A. J. Greimas's semiotic theory to analyze its storytelling. It highlights the interplay between narrative and gameplay mechanics, emphasizing the unique ludonarrative experience. Additionally, the study explores various references and inspirations that contribute to the game's rich narrative landscape, building on Terrasa's Master's Thesis from 2017, which focused on its ludic components.
Compra de libros
Bloodborne. On his ludonarrative and his referential universe, Bryan Montañez
- Idioma
- Publicado en
- 2020
- product-detail.submit-box.info.binding
- (Tapa blanda)
Te avisaremos por correo electrónico en cuanto lo localicemos.
Métodos de pago
Nadie lo ha calificado todavía.