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Bloodborne. On his ludonarrative and his referential universe

Narrative analysis

Parámetros

  • 68 páginas
  • 3 horas de lectura

Más información sobre el libro

This research delves into the narrative elements of the video game Bloodborne, utilizing A. J. Greimas's semiotic theory to analyze its storytelling. It highlights the interplay between narrative and gameplay mechanics, emphasizing the unique ludonarrative experience. Additionally, the study explores various references and inspirations that contribute to the game's rich narrative landscape, building on Terrasa's Master's Thesis from 2017, which focused on its ludic components.

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Bloodborne. On his ludonarrative and his referential universe, Bryan Montañez

Idioma
Publicado en
2020
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