Compra 10 libros por 10 € aquí!
Bookbot

Real-World Flash Game Development

How to Follow Best Practices AND Keep Your Sanity

Parámetros

  • 317 páginas
  • 12 horas de lectura

Más información sobre el libro

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry.Gifts from Griffith's REAL-WORLD experiences Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you).The associated web site Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.

Compra de libros

Real-World Flash Game Development, Robert Christopher Griffiths

Idioma
Publicado en
2009
product-detail.submit-box.info.binding
(Tapa blanda),
Estado del libro
Bueno
Precio
19,49 €

Métodos de pago

Nadie lo ha calificado todavía.Añadir reseña