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The Interactive Past

Archaeology, Heritage, and Video Games

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Video games, a prominent cultural form today, have a complex relationship with history. Titles like Sid Meier’s Civilization and Assassin’s Creed, alongside indie games such as Never Alone, weave heritage and historical narratives into their design and gameplay. This integration allows millions to engage with humanity’s diverse past through interactive exploration and recreation. As video games embrace historical themes, they also emerge as a valuable field of study for disciplines focused on the past. They serve as innovative tools for knowledge dissemination and heritage communication, fostering theoretical and methodological advancements. The book features a range of contributors, including archaeologists, heritage scholars, and game developers, who examine the intersection of video games and history through unique writings. Topics include how game design can inform archaeological methods, leveraging games for impactful storytelling, and the archaeological study of games, including conservation challenges. The text also highlights a crowd-sourced chapter from Kickstarter backers, showcasing the community's involvement in its creation. These diverse examples illustrate how interactive play enriches our understanding of the past, making a compelling case for the reciprocal relationship between gaming and heritage.

Compra de libros

The Interactive Past, Angus Arie Andries Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H. J. Boom, Aris Politopoulos

Idioma
Publicado en
2017
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(Tapa blanda),
Estado del libro
Bueno
Precio
15,49 €

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Título
The Interactive Past
Subtítulo
Archaeology, Heritage, and Video Games
Idioma
Inglés
Publicado en
2017
Formato
Tapa blanda
Páginas
220
ISBN10
9088904367
ISBN13
9789088904363
Serie
Descripción
Video games, a prominent cultural form today, have a complex relationship with history. Titles like Sid Meier’s Civilization and Assassin’s Creed, alongside indie games such as Never Alone, weave heritage and historical narratives into their design and gameplay. This integration allows millions to engage with humanity’s diverse past through interactive exploration and recreation. As video games embrace historical themes, they also emerge as a valuable field of study for disciplines focused on the past. They serve as innovative tools for knowledge dissemination and heritage communication, fostering theoretical and methodological advancements. The book features a range of contributors, including archaeologists, heritage scholars, and game developers, who examine the intersection of video games and history through unique writings. Topics include how game design can inform archaeological methods, leveraging games for impactful storytelling, and the archaeological study of games, including conservation challenges. The text also highlights a crowd-sourced chapter from Kickstarter backers, showcasing the community's involvement in its creation. These diverse examples illustrate how interactive play enriches our understanding of the past, making a compelling case for the reciprocal relationship between gaming and heritage.