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What Video Games Have to Teach Us About Learning and Literacy

Revised and Updated Edition - Second Edition

Autores

Parámetros

  • 256 páginas
  • 9 horas de lectura

Más información sobre el libro

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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What Video Games Have to Teach Us About Learning and Literacy, James Agee

Idioma
Publicado en
2007
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(Tapa blanda),
Estado del libro
Bueno
Precio
6,99 €

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Título
What Video Games Have to Teach Us About Learning and Literacy
Subtítulo
Revised and Updated Edition - Second Edition
Idioma
Inglés
Autores
James Agee
Publicado en
2007
Formato
Tapa blanda
Páginas
256
ISBN10
1403984530
ISBN13
9781403984531
Serie
Descripción
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.