Parámetros
- 272 páginas
- 10 horas de lectura
Más información sobre el libro
Just a few years ago, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego – bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants’ shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post- industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.
Compra de libros
Minecraft, Daniel Goldberg, Linus Larsson
- Idioma
- Publicado en
- 2015
- Encuadernación
- (Tapa blanda),
- Estado del libro
- Bueno
- Precio
- 21,99 €
Métodos de pago
Nadie lo ha calificado todavía.
- Título
- Minecraft
- Subtítulo
- The Unlikely Tale of Markus 'Notch' Persson and the Game That Changed Everything
- Idioma
- Inglés
- Autores
- Daniel Goldberg, Linus Larsson
- Editorial
- Virgin Books
- Publicado en
- 2015
- Formato
- Tapa blanda
- Páginas
- 272
- ISBN10
- 075355576X
- ISBN13
- 9780753555767
- Serie
- Etiquetas
- No ficción, Ciencias sociales, Tema histórico, Historias reales, Comercio, Negocios & Gestión, Tecnología & Ingeniería, Biografías, Cómic, Arte, Ordenadores & Internet, Fotografía, Biografías, Tecnología, Sociología, Diseño, Famosos, Juegos, Marketing y relaciones públicas, Creatividad, Empleo, Ingeniería, Internet, Cultura popular, Software, Inteligencia Artificial, Videojuegos, Cautivador, Innovación, Geek, Linux, Facebook, Minecraft, Realidad virtual, Hacking
- Descripción
- Just a few years ago, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego – bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants’ shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post- industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.



