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Los Familiares

Esta serie sigue las extraordinarias aventuras de tres compañeros inusuales: un gato callejero, una rana torpe y un arrendajo azul mandón, quienes descubren que tienen destinos mágicos. Cuando sus compañeros humanos son capturados por fuerzas oscuras, estos amigos animales deben embarcarse en una peligrosa misión para salvarlos y prevenir un desastre inminente. Es una historia de coraje, amistad y la magia que se encuentra en los héroes más inesperados, perfecta para jóvenes lectores de fantasía.

Palace of Dreams
The Familiars
Circle of Heroes
Secrets of the Crown

Orden recomendado de lectura

  1. 1

    The Familiars

    • 384 páginas
    • 14 horas de lectura

    When Aldwyn, a young alley cat on the run, ducks into a mysterious pet shop, he doesn’t expect his life to change. But that’s exactly what happens when Jack, a young wizard, picks Aldwyn to be his magical familiar. Finally off the tough streets, Aldwyn thinks he’s got it made. He just has to convince the other familiars—the know-it-all blue jay Skylar and the friendly tree frog Gilbert—that he’s the telekinetic cat he claims to be. But when Jack and two other wizards in training are captured by a terrible evil, it will take all of Aldwyn’s street smarts, a few good friends, and a nose for adventure to save the day!

    The Familiars
  2. 2

    Secrets of the Crown

    • 400 páginas
    • 14 horas de lectura

    Explore the enchanting world of familiars, magical creatures that assist witches and wizards. This book delves into their unique traits, histories, and the special bond they share with their human counterparts. Readers will discover various types of familiars, their roles in magical practices, and the significance of these companions in the broader context of witchcraft and folklore. Through captivating stories and illustrations, it brings to life the charm and mystery surrounding these mystical beings.

    Secrets of the Crown
  3. 3

    Circle of Heroes

    • 336 páginas
    • 12 horas de lectura

    In a world where human magic has vanished, Aldwyn, Skylar, and Gilbert must capture the Shifting Fortress to defeat the malevolent Paksahara. Their quest involves gathering seven descendants of ancient and powerful animals to break Paksahara's spell. As they race against time, Aldwyn discovers a troubling scroll that sows doubt about their strategy, adding tension to their already perilous mission.

    Circle of Heroes
  4. 4

    The familiars Aldwyn the cat, Skyler the blue jay, and Gilbert the tree frog are off on an all-new adventure in the series that Michael Buckley, bestselling author of The Sisters Grimm and NERDS series, says "combines the magic of Harry Potter and the adventure of Warriors." With inventive magic, laugh-out-loud humor, and a mysterious conspiracy that will take all the familiars' wits to unravel, Palace of Dreams is the familiars' most extraordinary adventure yet. Peace has returned to the queendom of Vastia. Paksahara has been defeated, and the three familiars Aldwyn, Skyler, and Gilbert are the heroes to thank. But when a birthday celebration at the palace goes dreadfully wrong, and Queen Loranella falls victim to a curse, it seems the familiars are the prime suspects. After narrowly escaping the palace dungeons, they'll have to embark on a quest to clear their names—a quest that will lead them across Vastia and even into the magical land of dreams.

    Palace of Dreams