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William Gibson

    17 de marzo de 1948
    William Gibson
    Mona Lisa Overdrive
    Snow crash
    Burning Chrome
    Shakespeare's Game
    Neuromante
    The Peripheral
    • The Peripheral

      • 480 páginas
      • 17 horas de lectura

      Flynne Fisher vive en una carretera secundaria de una zona rural de Estados Unidos donde no hay mucho trabajo, a no ser que uno se dedique a la fabricacin̤ ilegal de drogas, algo que ella intenta evitar. Su hermano Burton vive de la ayuda econm̤ica del Departamento de Veteranos que recibe a causa del daǫ neurolg̤ico que sufri ̤en Reconocimiento Hp̀tico, una unidad de ľite de los Marines. Flynne se gana la vida como puede con el dinero que consigue montando productos en la tienda de impresin̤ 3D local. Tambiň consigue algo ms̀ como exploradora de combate en un juegoonlineal que juega para un rico, aunque ha tenido que dejar los juegos de disparos.

      The Peripheral
    • Neuromante

      • 303 páginas
      • 11 horas de lectura

      Gibson imagina un futuro invadido por microprocesadores, electrónicos y quirúrgicos, en el que la información es la primera mercancía. Vaqueros como Case se ganan la vida hurtando información... Conectan directamente sus cerebros y penetran en un mundo de sueños, donde el intercambio de información y el hielo protector aparecen en bloques tangibles y luminosos... Gibson hace plausible toda esta imaginería técnica, la jerga copiosa, la oblicua moral profesional, con verdadero ingenio y sin tediosas explicaciones. En este espeluznante y sombrío futuro, la mayor parte del este de Norteamérica es una única y gigantesca ciudad, casi toda Europa un basurero atómico, y Japón una jungla de neón, corruptora y brillante, donde una personalidad es la suma de sus vicios... La mala fortuna lleva a Case a la ciudadela de un clan industrial que es dueño de un par de IA, los más costosos y peligrosos artefactos que puedan encontrarse. Durante miles de años los hombres soñaron con pactar con el diablo. Sólo ahora es ese pacto posible.

      Neuromante
    • This is not a primer to Shakespeare: not all the plays are discussed in any detail. For the theater department, however, it should be considered indispensable

      Shakespeare's Game
    • Best-known for his seminal sf novel NEUROMANCER, William Gibson is also a master of short fiction. Tautly-written and suspenseful, BURNING CHROME collects 10 of his best short stories with a preface from Bruce Sterling, co-Cyberpunk and editor of the seminal anthology MIRRORSHADES. These brilliant, high-resolution stories show Gibson's characters and intensely-realized worlds at his absolute best. Contains 'Johnny Mnemonic' (filmed starring Keanu Reeves) and title story 'Burning Chrome' - both nominated for the Nebula Award - as well as the Hugo-and-Nebula-nominated stories 'Dogfight' and 'The Winter Market'.

      Burning Chrome
    • After the Internet, what came next? Enter the Metaverse - cyberspace home to avatars and software daemons, where anything and just about everything goes. Newly available on the Street - the Metaverse's main drag - is Snow Crash, a cyberdrug. Trouble is Snow Crash is also a computer virus - and something more. Because once taken it infects the person behind the avatar.

      Snow crash
    • All Tomorrow's Parties

      • 288 páginas
      • 11 horas de lectura
      3,9(14519)Añadir reseña

      Although Colin Laney (from Gibson's earlier novel Idoru) lives in a cardboard box, he has the power to change the world. Thanks to an experimental drug that he received during his youth, Colin can see "nodal points" in the vast streams of data that make up the worldwide computer network. Nodal points are rare but significant events in history that forever change society, even though they might not be recognizable as such when they occur. Colin isn't quite sure what's going to happen when society reaches this latest nodal point, but he knows it's going to be big. And he knows it's going to occur on the Bay Bridge in San Francisco, which has been home to a sort of SoHo-esque shantytown since an earthquake rendered it structurally unsound to carry traffic. Although All Tomorrow's Parties includes characters from two of Gibson's earlier novels, it's not a direct sequel to either. It's a stand-alone book.--Craig E. Engler

      All Tomorrow's Parties
    • Chevette rides as a courier, banging her paper laminate-framed bike through the streets of a future 'Frisco - she lives for it. On an impulse, she's risked everything; stolen a pair of sunglasses from some jerk. No ordinary shades, either: loaded with super-sensitive data, they could decide the destiny of the entire city. Rydell is working for Mr Warbaby, who has been hired to recover the glasses. But Rydell is none too sure that he likes his new employment opportunity; with SFPD Homicide involved, an abandoned bridge populated by freaks and misfits, and some weirdness involving the Republic of Desire and a 'Death Star', it's turning out to be a very strange and dangerous scene indeed ...William Gibson, author of the classic Neuromancer and creator of cyberpunk, here turns his hyper-acute imagination on the near future - to supercharged, nerve-shredding effect.

      Virtual Light
    • Johnny Mnemonic

      • 164 páginas
      • 6 horas de lectura

      Provides the screenplay for the film about a smuggler of the future who uses a computer chip implanted in his brain to transfer valuable information

      Johnny Mnemonic