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William Gibson

    17 de marzo de 1948
    William Gibson
    The Church of England 1688-1832
    Institutions, Interaction and Social Theory
    Working with Qualitative Data
    Shakespeare's Game
    Neuromante
    The Peripheral
    • The Peripheral

      • 480 páginas
      • 17 horas de lectura

      Flynne Fisher vive en una carretera secundaria de una zona rural de Estados Unidos donde no hay mucho trabajo, a no ser que uno se dedique a la fabricacin̤ ilegal de drogas, algo que ella intenta evitar. Su hermano Burton vive de la ayuda econm̤ica del Departamento de Veteranos que recibe a causa del daǫ neurolg̤ico que sufri ̤en Reconocimiento Hp̀tico, una unidad de ľite de los Marines. Flynne se gana la vida como puede con el dinero que consigue montando productos en la tienda de impresin̤ 3D local. Tambiň consigue algo ms̀ como exploradora de combate en un juegoonlineal que juega para un rico, aunque ha tenido que dejar los juegos de disparos.

      The Peripheral
    • This is not a primer to Shakespeare: not all the plays are discussed in any detail. For the theater department, however, it should be considered indispensable

      Shakespeare's Game
    • Working with Qualitative Data

      • 232 páginas
      • 9 horas de lectura

      Focusing on the analysis of qualitative data, this book offers practical strategies that connect analysis to various research components. It serves as an accessible guide for researchers looking to enhance their understanding and application of qualitative data analysis techniques. By emphasizing the relationship between analysis and research processes, it equips readers with the necessary tools to effectively interpret qualitative information in their studies.

      Working with Qualitative Data
    • From hospitals and prisons to schools and corporations: no matter how large or seemingly abstract, all institutions are ultimately the result of the actions and interactions of people. In this original and innovative text, Gibson and Vom Lehn show the different ways in which studying people’s own meaning-making practices can help us understand the role of institutions in contemporary society. Institutions, Interaction and Social Theory takes the reader through the core conceptual foundations of Symbolic Interactionism, Ethnomethodology and Conversation Analysis. Engaging with a rich tradition in sociological thought, it suggests that interactionist perspectives have remained largely absent in the study of institutions, and how they contrast with and contribute to the broader field of research in institutional contexts. With chapters on healthcare, education, markets, and art and culture, this text will be of interest to those studying institutions, organisations and work in sociology and in business schools. It will also be valuable for students of social theory interested in interactionism, and in the challenges and opportunities of connecting complex theoretical discussions to real world examples.

      Institutions, Interaction and Social Theory
    • The Church of England 1688-1832

      Unity and Accord

      • 276 páginas
      • 10 horas de lectura

      This book offers an in-depth exploration of the church during the eighteenth century, providing a comprehensive historical account while also re-examining Anglicanism's identity and societal impact. It presents a nuanced understanding of the church's evolution and its significance within the broader context of the time, making it a thought-provoking read for those interested in religious history and the Anglican tradition.

      The Church of England 1688-1832
    • Golda's Balcony

      A Play

      • 82 páginas
      • 3 horas de lectura

      The story chronicles Golda Meir's extraordinary journey from a destitute childhood in Russia to becoming Israel's Prime Minister. Adapted into a powerful one-woman play by William Gibson, it showcases her resilience and pivotal role in shaping the nation. Tovah Feldshuh's acclaimed performance earned her a Drama Desk award, highlighting the emotional depth of Meir's experiences. The play offers insightful reflections on the historical context of the Middle East conflict, emphasizing the sacrifices made during the founding of Israel.

      Golda's Balcony
    • Singapore Yellow

      • 271 páginas
      • 10 horas de lectura

      Singapore/Malaya, 1892: Chief Detective Inspector David Hawksworth, orphaned, middle-aged and gimlet-eyed, travels to Malacca to meet a mysterious woman who claims his mother is alive, only to find a British Resident has been brutally murdered and a Singapore police expedition has vanished in the jungle. Children are being snatched from villages, sinister commercial syndicates are fighting over virgin resources, and a seductive vampiric pontianak is on the loose. When native kids start turning up butchered in Singapore, Hawksworth finds himself increasingly isolated as the evidence points to the involvement of the colonial elite. Bringing justice to the powerful perpetrators while saving his own skin and uncovering the secrets of his dark past pushes the detective past the brink in this thrilling sequel to Singapore Black.

      Singapore Yellow
    • Best-known for his seminal sf novel NEUROMANCER, William Gibson is also a master of short fiction. Tautly-written and suspenseful, BURNING CHROME collects 10 of his best short stories with a preface from Bruce Sterling, co-Cyberpunk and editor of the seminal anthology MIRRORSHADES. These brilliant, high-resolution stories show Gibson's characters and intensely-realized worlds at his absolute best. Contains 'Johnny Mnemonic' (filmed starring Keanu Reeves) and title story 'Burning Chrome' - both nominated for the Nebula Award - as well as the Hugo-and-Nebula-nominated stories 'Dogfight' and 'The Winter Market'.

      Burning Chrome
    • After the Internet, what came next? Enter the Metaverse - cyberspace home to avatars and software daemons, where anything and just about everything goes. Newly available on the Street - the Metaverse's main drag - is Snow Crash, a cyberdrug. Trouble is Snow Crash is also a computer virus - and something more. Because once taken it infects the person behind the avatar.

      Snow crash