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Sadiq and the Gamers

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  • 64 páginas
  • 3 horas de lectura

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Sadiq and his friends are starting a video game club at school. They have fun playing together and planning a tournament for the whole school to participate in. But when their club needs a service project, the club members are stumped. How can they help people with video games? Then, during a visit to a retirement home called Harmony House with his mother, Sadiq meets a man named Mr. Soto who could use some cheering up. Sadiq begins to form an idea. Could gaming be a way to help the residents at Harmony House?

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Sadiq and the Gamers, Siman Nuurali

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Publicado en
2022
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