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The book delves into the intricate production process and financing of video games, highlighting key stages such as prototype development, securing publisher funding, and software creation by designers and programmers. It also covers essential aspects like testing, marketing strategies, trade show presentations, packaging, and distribution, providing a comprehensive overview of the economic chain involved in bringing a video game to market.
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The Economics of a Video Game, Kathryn Hulick
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- Publicado en
- 2014
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